Bunker Hill Risk Game |
|||||
In this game, we will try to approximate the way that the odds went at the Battle for Breed’s Hill. That means each side has advantages AND disadvantages, as reflected in the rules. |
|||||
| Participants: | The entire class, broken down into groups of 8 |
||||
| Materials: | 3 dice of one color, 3 of another | ||||
How to Play:
As you go through the game, someone should keep score of how many British die and how many Patriots die. When the teacher calls out that the game is over, each group should tally its scores and report them to the teacher. The teacher keeps makes a battlefield total to see whether or not the game approximated reality. (In reality, the Patriots lost about 500 men, the British lost about 1,000.) This game typically gives at least two, good teaching opportunities. First, it’s a good way to review probability and talk about what the probability of dying was for each side. What made the odds better or worse for each side? Was it inevitable that this battle would end this way? How could one side or the other have changed their odds in advance? The other is a good teaching opportunity is to talk about how we could change the rules of the game so that the outcome reflected reality. This gives kids a chance to think through strategy and probability outcomes in a real-world situation. |
|||||
Guide to Symbols: Multiple Intelligences | Levels of Drama Difficulty |
|||||
|
|||||